Sunday, October 11, 2009

DEAD HANDS

1.
Your hand is declared dead if:

(a)
You fold or announce that you are folding when facing a bet or a raise.

(b)
You throw your hand away in a forward motion causing another player to act behind you (even if not facing a bet).

(c)
In stud, when facing a bet, you pick your upcards off the table, turn your upcards facedown, or mix your upcards and downcards together.

(d)
The hand does not contain the proper number of cards for that particular game (except at stud a hand missing the final card may be ruled live, and at lowball and draw high a hand with too few cards before the draw is live).

(e)
You act on a hand with a joker as a holecard in a game not using a joker. (A player who acts on a hand without looking at a card assumes the liability of finding an improper card, as given in Irregularities, rule #8.)

(f)
You have the clock on you when facing a bet or raise and exceed the specified time limit.
2.
Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved at management's discretion if doing so is in the best interest of the game. We will make an extra effort to rule a hand retrievable if it was folded as a result of incorrect information given to the player.
3.
Cards thrown into another player's hand are dead, whether they are faceup or facedown.

MISDEALS

1.
The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands. (If two players have acted in turn, the deal must be played to conclusion, as explained in rule #2)

(a)
The first or second card of the hand has been dealt faceup or exposed through dealer error.

(b)
Two or more cards have been exposed by the dealer.

(c)
Two or more boxed cards (improperly faced cards) are found.

(d)
Two or more extra cards have been dealt in the starting hands of a game.

(e)
An incorrect number of cards has been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.

(f)
Any card has been dealt out of the proper sequence (except an exposed card may be replaced by the burncard).

(g)
The button was out of position.

(h)
The first card was dealt to the wrong position.

(i)
Cards have been dealt to an empty seat or a player not entitled to a hand.

(j)
A player has been dealt out who is entitled to a hand. This player must be present at the table or have posted a blind or ante.
2.
Once action occurs, a misdeal can no longer be declared. The hand will be played to conclusion, and no money will be returned to any player whose hand is fouled. In button games, action is considered to occur when two players after the blinds have acted on their hands. In stud games, action is considered to occur when two players after the forced bet have acted on their hands.

THE BUY-IN

1.
When you enter a game, you must make a full buy-in. At limit poker, a full buy-in is at least ten times the maximum bet for the game being played, unless designated otherwise.
2.
You are allowed to make only one short buy-in for a game. Adding to your stack is not considered a buy-in, and may be done in any quantity between hands.
3.
A player who is forced to transfer from a broken game or must-move game to a game of the same limit may continue to play the same amount of money, even if it is less than the minimum buy-in. A player switching games voluntarily must have the proper buy-in size for the new game.